Today in class, we went over mapping. What was it? We went over the different kinds of mapping, such as types like cartography and data mappings. While making a list of what would define mapping, a fellow classmate suggested something that was unclear. Jimmy continued to question the student, trying to get a clear idea on what she was trying to explain. He then took a moment to explain the reasoning for his question. It was important to talking to the person to receive new ideas and information. It would help allow a brainstorm to generate, letting ideas flow. It also would help in letting out the bad idea. But in order to do so, one mustn't judge their own ideas and not be afraid of just saying whatever idea that was roaming within their heads.
He then did a map out of a process map and question why it was important to show clients only three ideas. He then mentioned a song called "three is the magic number." He listed spme guidelines when producing work for clients. Here's some of the guidelines he went over that I found helpful and useful to keep note of:
- If showing three, one must be able to be prepared to produce all three and all three has to be just as equally good.
- Don't recommend any unless they ask.
- Be prepared that they might not like it and if they don't, something could be wrong. (and one should refer back to their mapping and see what they've missed.)
Jimmy also mentioned that something about three, psychologically it was better. Having four might make he clients uncomfortable, and harder to decide. Having four or more also shows indecisiveness. Having only two makes the clients wish there were more. Having three just makes things concise.
After this lecture, we were to map out a process of, How to get an A in Art 220. While in the process of mapping this out, students used the syllabus as reference as to how one would map out this process. Some of the students needed a straight forward guideline to follow, that Jimmy did not give us. He later told us that it wasn't because he wanted to make things harder on us or anything like that. But he wanted us to think for ourselves and come up with our own creative ways of mapping out this process.
He went around the class stating specific things that he wanted to see and things that he didn't want to see but he still kept broad so that we would be able to try and come up with a map process the best way we could. He also pushed students to ask other students. I could see why, since in the real world, one is more likely to discuss designs or ideas amongst fellow designers or co-workers. I feel that this could also apply to animators.
So once more, I felt that today's class was another lesson of preparations towards the outside world of design.
Adjectives:
Jovial - happy or joyful
Erratic - unpredictable
Drab - dull, boring or lacking interest
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